Twenty-One (game show)

article - Twenty-One (game show)

Twenty-One was an Americangame show originally hosted by Jack Barry that aired on NBC from 1956 to 1958. Produced by Jack Barry-Dan Enright Productions, two contestants competed against each other in separate isolation booths, answering general-knowledge questions to earn 21 total points. The program became notorious when it was found to be rigged as part of the 1950s quiz show scandals, which nearly caused the demise of the entire genre in the wake of United States Senate investigations. The 1994 movie Quiz Show is based on these events. A new version of the show aired on NBC in 2000 with Maury Povich as host.

American quiz show (aired 1956-58)
For the similarly named game show, see Catch 21.
Twenty-One

Intertitle for the program. From left to right, Charles Van Doren, Jack Barry, and Herb Stempel can be seen in the background, prior to the game that led to the show’s cancellation.
Created by Jack Barry
Dan Enright
Robert Noah
Presented by Jack Barry
Monty Hall
Maury Povich
Country of origin United States
Production
Production locations NBC Studios
New York, New York (1956–1958)
NBC Studios
Burbank, California (2000)
Running time approx. 22–26 minutes (1956–1958)
approx. 44 minutes (2000)
Production companies Jack Barry-Dan Enright Productions
(1956–1958)
The Fred Silverman Company
(2000)
The Gurin Company
(2000)
NBC Studios
(2000)
Release
Original network NBC
PAX
Original release September 12, 1956 (1956-09-12) 
October 16, 1958 (original version)
January 9, 2000 – May 28, 2000 (revived Maury Povich version)

. . . Twenty-One (game show) . . .

Two contestants, typically a returning champion and a challenger, entered separate isolation booths and donned pairs of headphones. The arrangement of the booths and the studio lighting prevented the contestants from seeing or hearing each other or the audience. At any given moment during the game, one booth would be “open”, meaning that the occupant could hear the host in the headphones and could speak using the booth’s microphone. The other booth would be “closed”, with its microphone disabled and the headphones playing music to prevent the contestant from hearing the game. After each question, sounds of laughter and applause were played through the headphones of the contestant in the closed booth in order to prevent the contestant from learning the outcome of the opponent’s turn.

The game was played in rounds, with Barry announcing the category for each round as it was dispensed from a machine on his podium; there were over 100 possible categories. The challenger played first in each round, with his or her booth open and the champion’s closed, and selected the point value (1 to 11) that they wanted to attempt. Higher-value questions were more difficult, and questions often had several parts. If the challenger answered correctly, the points were added to his or her score; a miss subtracted the points, but the score could never go below zero. The challenger’s booth was then closed and the champion’s opened so that the champion could take a turn. Barry would not tell either contestant about the other’s score or performance.

The goal was to earn a total of 21 points. If the challenger reached this score first, his or her booth was left open to hear the champion’s turn, but the challenger would be cautioned not to speak or give away any information. Barry would not tell the champion that the challenger had already reached 21 unless the champion asked for a question that would tie the score if answered correctly. If the champion failed to match that score, the challenger won. The champion won by reaching 21 first on his or her own turn. If a round ended in a 21–21 tie, the scores were erased and a new game was played. Contestants were given extra time to think on any question that would bring them up to 21.

After two rounds, both booths were opened and the contestants were given a chance to stop the game. If either asked to do so, the contestant in the lead would be declared the winner. The game was automatically stopped after five rounds.

The winner of the game received $500 for each point of the margin of victory (e.g., a 21–15 win paid $3,000). Whenever a game ended in a tie, the stakes were raised by $500 per point and a new game was played. If the champion won, he or she could choose to leave the show with the winnings earned up to that point or to play again, basing the decision on a small amount of information about the next challenger. However, if the challenger won, his or her winnings for that game were paid out of the defeated champion’s total. Contestants stayed on the show until they either chose to leave or were defeated.

. . . Twenty-One (game show) . . .

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. . . Twenty-One (game show) . . .